Help Log in
Logo Flip 7
JEU DE CARTES

Flip 7

Use real cards; Rulezz calculates your scores.

👥 3–12 players⏱ 20 min+8 years
Brick versionV1.0.0
▶ GAME MODE Start a game Players, scores, gameplay, history and game-specific tools. → ✨ HELP & RULES Rulezz Assistant BETA Text questions about the rules. Voice assistant available with Rulezz+. →
⚡ Quick rules

Game rules

Quick rules

At each offer, stay and keep your points or receive a card. A repeated number busts you for zero round points unless Second Chance protects you. Seven different numbers, including zero, trigger Flip 7 and immediately end the round for everyone.

Setup

Shuffle 94 cards: 79 Number cards (one 0, one 1, two 2s through twelve 12s), six Score modifiers (+2,+4,+6,+8,+10,x2) and nine Action cards, three of each kind. Randomly choose the first dealer. Start with the player to the dealer’s left and proceed clockwise, including the dealer.

Detailed rules

Keep Number cards in a row and modifiers separately: modifiers neither count towards seven nor cause a bust. Freeze targets anyone still active, including yourself; that player keeps their score. When alone you must target yourself. Flip Three gives an active target three cards, stopping immediately on a bust or Flip 7. Any action card among those three counts as a card but resolves only after the three draws or the bust; a busted recipient then targets another active player. Keep one Second Chance: on a duplicate discard the new duplicate and the protection, keeping earlier numbers. Give an additional Second Chance to another active player lacking one, or discard it if none is eligible. Discard unused protection at round end. A round ends when everyone has stayed or busted, or on Flip 7. Set used cards aside and pass the remaining deck left to the next dealer. When the draw pile empties, shuffle only discards: cards still in front of players, including busted players, remain. Official play is for three or more; a second deck is recommended above eighteen.

Scoring and end of game

Sum the numbers, double that sum only with x2, add score modifiers, then add 15 for Flip 7. A bust always scores zero. Example: 3+11+5+7+10 =36; x2 and +10 score 82, not 92.

End of game

Check only after a completed round. Once anyone reaches 200, the sole highest total wins. If the highest total is tied, play another round with all players until there is one winner.

ASSISTANT UPDATES

Visible assistant updates

Flip 7 · Rulezz

V1.0.0
SHARE

Share Flip 7

Send this page to friends or your gaming group.

WhatsApp X Messenger Email

Follow Rulezz

News, updates, tips and behind-the-scenes stories from Rulezz.